CPU Info
CPU 1/1
AMD Athlon(tm) XP 2500+
Manufacturer AMD
Family AMD Athlon(tm) XP 2500+
Architecture 32-bit
Internal Clock 1.8 GHz
Internal Clock Maximum 1.8 GHz
External Clock 166.0 MHz
Socket Designation Socket A
Type Central
Upgrade ZIF Socket
HyperThreadingTechnology N/A
Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE, PAE
Version AMD Athlon(tm) XP 2500+
Caches
Level 1 128 KB
Level 2 512 KB
DirectX Info
Version 9.0c
Long Version 4.09.00.0904
DirectDraw
Version 5.03.2600.2180
Primary Device RADEON 9200 SERIES
Display Device 1/1
RADEON 9200 SERIES Driver 6.14.10.6542
Description RADEON 9200 SERIES
Manufacturer ATI Technologies Inc.
Total Local Video Memory 256 MB
Total Local Texture Memory 256 MB
Total AGP Memory 128 MB
Driver File ati2dvag.dll
Driver Version 6.14.10.6542
Driver Details 8.14-050512m-023864C-ATI
Driver Date 5-12-2005
Driver WHQL Certified true
Max Texture Width 2048 px
Max Texture Height 2048 px
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 6
Vertex Shader Version 1.1
Pixel Shader Version 1.4
Max Vertex Blend Matrices 57
Max Texture Coordinates 6
VGA Memory Clock 175.5 MHz
VGA Core Clock 270.0 MHz
PCI
Name RADEON 9200 SERIES
Vendor ID 0x1002
Device ID 0x5961
SubSystem ID 0x7c11174b
Revision ID 0x0001
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit RGB [332]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities
AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, DXT Compressed Textures, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias
Il problema è che al 3dmark 2003 ho come rislutato solo 977 ! ! !
Il 3dmark 2005 addirittura non mi parte