Ciao Ragazzi( ":)" ). 
molto presto avrò un portatile con queste caratteristiche : 
1) CPU = 1.7 Ghz Pentium Centrino 
2) RAM = 2 Gb 
3) Sk. Grafica = Ati Mobility Fire GL2 
RAM = 128 Mbyte 
Internal DAC = 350 Mhz 
Che dite, ce la faccio oppure No? 
Grazie a Tutti 
Queste sono le specifiche della scheda Grafica: 
FireGL2 
Overview 
FireGL2 is the ideal mid-range solution for MCAD and 3D game development. The FireGL2 redefines mid-range workstation graphics by delivering a high-powered OpenGL accelerator with outstanding 2D and 3D performance. Perfect for MCAD and other demanding applications, the FireGL2 features 128MB of on-board memory, a 256-bit graphics rasterizer and a hardware accelerated geometry engine, and AGP 2X/4X support. 
The FireGL2 is fully optimized for Intel's Streaming SIMD Extensions (SSE) and AMD Athlon processor-based systems with 3DNow! technology. Support for Windows NT, Windows 2000 and Linux is included. 
Get ready to take your creativity to the next level with the FireGL2. 
Specifications 
Graphics controller 
IBM Chipset: RC 1000 256-bit Graphics Rasterizer and GT1000 hardware geometry engine with integrated features including 
VGA Controller 
2D/3D Raster Engine and dual Texture Unit 
8-bit Double Buffered Overlays 
Video Overlay Unit 
2 DMA / BLIT Units 
Polygon Setup Processor 
300 MHz / 30-bit Palette DAC, including four color lookup tables and gamma correction table 
256-bit Rasterizer & DDR memory interface 
Bus type 
AGP 2X/4X v2.0 Compliant 
Memory configuration 
128 Mb DDR SGRAM, Unified Framebuffer 
Operating system support 
Windows NT 4.0 
Windows 2000 
Linux 
Intel SSE Optimized 
AMD 3DNow! Support 
3D performance 
27 million Triangles/second, G-Shaded, Z-buffered, non-Textured 
31 Million Anti-Aliased Vectors/second 
410 Million Pixels/second fill rate, G-Shaded, Z-buffered, non-Textured 
200 Million Pixels/second Trilinear Texture fill rate (Mip-mapped) 
3D features 
Full OpenGL 1.1 ICD with 1.2 functional extensions 
Single-pass bump mapping and hardware 3D textures 
Gouraud shading 
Bilinear and trilinear MIP-mapping 
Alpha blending 
Fogging and depth cueing 
Anti-aliased lines and sorted polygons 
Scissoring and stippling 
Overlay and stencil buffers 
Z-buffering 
Hardware geometry acceleration 
100% OpenGL geometry pipeline 
Full geometry transform processing 
Full lighting calculations for 16 sources, including directional, positional and spot 
Gamma Corrected Anti-Aliased Lines 
Back Face Culling 
Occlusion Culling 
Linked Queues 
Connectors 
DB-15 Analog Monitor VESA-DDC2B 
DVI-D Digital Monitor Output 
StereoGraphics Connectors 
Broadcast video 
Bilinear scaling (up/down) 
YUV-RGB converter for video and textures 
Supports 422 YUV & RGB Pixels 
2, Triple Buffered, Video Overlays 
RAMDAC 
300 MHz / 30-bit Palette DAC 
Form factor 
Single, 2/3 ATX Card Length 
Qualcuno sa + o - a quelle delle + conosciute schede grafiche si avvicina? E quale sono le sue prestazioni con D3? 
thanks :);):)
			
			
									
						
										
						Che dite ci gioco a D3...
Moderatore: Moderatori
- 
				zavatta_fighter
 - Paralizzato

 - Messaggi: 59
 - behance Kuchnie Warszawa
 - Iscritto il: 07 lug 2004 02:00
 


